This is one of my favorite games now, and it made me really emotional by the end. It kind of gave me Spiritfarer vibes, which may have just been my playthrough. It's a gentle game, but deeply reflective and emotional. I especially loved the ties between each customer.
A very nice example how simple mechanics and good premise can lead to some deep thinking. My mind immediately reacting to the prompts, the stories of the characters sprung up naturally.
I love this so much! The first time I play it I write next person unravel the stories. In the end, when I read it to my partner, they loved how each person had a story continuing the last person.
I am inspired to create an animation based on my playthrough. Thank you for the game!
This was way too long on my to play list, somehow I never found the time to play and I regret playing it so late. This was such an easy one to play, as the questions formed an interesting story while answering all of them. Especially the connections between the visitors were so interesting to explore. I had to translate a few words here and there as English is not my first language and this way I learned new words and new brews. I would recommend translating the supplies first, in case you do not know all of the words. It distracted a bit from the story to find the right translations for them, but on the other hand this gave some time to think about the brew and the visitor and maybe why they brought this kind of ingredient (looking at kawakawa leafs). It was quite funny as I only had visitors in the shop who either brought ingredients or had no side effects at all, this was so strange. Will play again for sure and I am eager to try out the two player version as well. I need to see the other effects of the visitors that I did not meet.
Really liked to see so many different playthroughs. Read them after my play and enjoyed the different outcomes so much. This was especially interesting as I was not sure how long the entries for the visitors were supposed to be. I know you can always adapt and expand or shorten in solo plays, but I got some inspiration to keep the entries a bit shorter for my next play. Mine tended to be a bit long for my taste.
Hello, I just wanted to ask something. So I know that under the licence I can print it and make money off the game. But here in Argentina, there are almost no solo RPGs. So with a local gaming shop we wanted to print the game, give classes on solo RPGs and sell it for the cheapest price possible. Not to make a quick buck, as we would make next to money(as we would sell it for literal pennies) but to spread the culture of indie and solo RPGs.
I was wondering if we had your approval to do that.
I spent some time with this last night, and I'm happy to say that it's the first solo RPG I've ever completed. Took me probably about 3 hours if we remove distractions from the equation, and I enjoyed every second of it. I'll admit to crying some happy tears near the end!
I will definitely be returning to check out the "full" version when I feel like sinking my mind into bittersweet coziness again. Thank you for your hard work!
such a delightful game!! i found this game compelling and evocative to the extent that it felt like the world was unfolding in front of me. highly recommend for anyone looking to get into solo/journaling games
I love this so much, the vibe and game cycle feel like something I need in my most stressful times in college. I got inspired by your and Jack Harrison Work to make my own game, this is great and I really appreciate the spanish version
I finished the game! Since your work is basically what inspired me and gave a sort of template to experiment with, I want to show it to you. Let me know if you like it!
Hello! I have just taken a look at this and I was wondering if this game is based on the J.K. Klune book Under the Whispering Door. It is one of my fav books and I can see that the argument is pretty similar.
Thank you for your comment. I am so glad that enjoyed Last Tea Shop! I was not aware of Under the Whispering Door, but it looks really interesting.
It looks like I uploaded the first version of Last Tea Shop a couple of months before Under the Whispering Door was published— there must have been something in the air!
Hello, would you be interested in a translator to make a Spanish version? I want to play this with my girlfriend, so i will change the text to spanish so we can play it together, if you are interested i can send it to you once its done
I just started getting into solo/journaling RPGs, and played this two days in a row, then bought the Last Tea Shop Expanded Edition. The game is a lot of fun, and so far, I've had a different experience each time.
This was my very first solo RPG and I had such a wonderful time! Thank you so much for writing and sharing it with us (and for the Spotify playlist!)--this is going to stay with me for a long while. <3
Hi ! I really like the atmosphere of the game, the premise is very compelling. I'm also quite fascinated by the amount of lore that fits on a single page.
I wrote a quick French translation of the guide for my personal use ; looking for the words I need while playing breaks immersion, so I like to have everything on hand beforehand for journaling games. I wondered if you would be interested in the translated text (in which case, I'll clean things up, it's a little rough at the moment) and/or if I was allowed to share it with friends.
Do you want just the text, or shall I try to mimic the layout as well (I'm not sure I have the right fonts and symbols on my system, but I can find lookalikes if needed) ? How can I send it to you
So far, the main issue with the translation was the handling of words that are gender neutral in English, but not in French, both in the ruleset (the occurrences of "visitor" for instance) and in the list of, well, visitors. So far, I defaulted to the masculine form in the rules, and indicated both forms in the visitors list, like you did with nun/monk, but I can change things.
Send me the text and I can do a layout. If it's okay with you, I'll check the final with both yourself and a French colleague. If you have Twitter, DM https://twitter.com/springvillager and I'll send you my email address. :)
Unfortunately, I do not have Twitter. I do have a mastodon that I don't use all that much @filiaa@gamedevalliance.fr, if that can be of use.
Otherwise, I guess one of us can create a draft on itch.io and add the other as admin, and then we can destroy the project once it has passed its usefulness.
And of course, you can send it to someone for proofreading/a trusted opinion.
This was my first solo rpg experience. I was a little hesitant at first because creative writing has never been a strength of mine. By the time I got to the end, I was reluctant to finish because I was so immersed in my little shop. I happened upon this game by chance and I'm happy I did. Can't wait to play the expanded version.
This is an absolutely wonderful game! I originally wanted to play the Completed version but I settled for this one and I’m glad I did! My playthrough of it was such an emotional rollercoaster and I loved every minute of it! I shared my experience on Tumblr as my first game played and hope I can play the expanded version in the future! Thank you for such an amazing game. It was heartwarming, a bit sad but definitely a game I will be recommending to those who need a solo game to play in the future!
This was my very first time playing a solo rpg game and I made a whole thing of it. Got my dice, a notebook, hot tea and some ambience music. Super recommend.
Meeting the first visitor is a little daunting. What do I ask? How do they answer? On the second visitor, I fell into the world and realized it was a writing exercise. So I gave myself over to the game.
And a terribly sad one followed. Of a messenger who failed to deliver her final message. A beekeeper who was an untimely victim of the following coup. A heartbroken librarian who followed his lover in death. Then the weary Sister who did her best to halt the coming days of darkness.
I acted a little selfishly to bring clarity to the mind of the diplomat, who had been a pawn in the grand scheme and lost their memory. It was awful to see the Hero finally arrive, defeated after losing her kingdom. In the end, it was the Veiled One who had been the puppet master. It was the necessary cycle, though it pained them to enact it. They drank their tea and left to begin it again.
(Immediately bought the complete game and will be playing friends this weekend).
Thank you, Paul. This comment, along the other feedback you've provided, means a tremendous amount to me. I've long been a fan of your games and I have learnt a lot from you over the years.
Hello, I made an account in order to post my comment about this game : ) It was sad, in a calming way. I accidentally created a love story between a tailor in a small town and an artist - a womanizer - who paints for the royalty. Both live in the same kingdom and met each other in the royal court upon the king's request for new clothes and a new portrait. When I asked the artist who would miss him, he admits there might be no one, but there's a person he hopes would grieve. He learns said person already died because I asked him how he knew the tailor who visited six days ago. He tells me how she taught him kindness, helping anyone who knocks on her door and how she's content despite living a simple life - unlike him who mingles with the nobles and would still feel lonely, with painting being the only way he would cope. His last work was a portrait of the tailor he was supposed to give on the evening of a ball. When he finishes his drink, he musters the courage to ask, "Do you know where souls go after this? There's an unfinished business I need to attend to." I told him all souls go to the same place.
And that he can meet her there if fate allows him to.
so, so fun to play! The conclusion was mind blowing haha and I never imagined that all guests of the tea house would have relationships which I didn’t image before the game :D.
There’s enough time for the characters to evolve without being too long and enough room for spontaneous plot twists. Love it!
I really enjoyed this solo journaling game! The atmosphere was absolutely wonderful and I got really into creating backstories for my patrons through the shopkeeper’s questions. I love how the Veiled One is cast as neither sinister nor benign in the rules. The game is VERY fun when enjoyed for its own sake, but imo has an additional use as a series of writing exercises for characterization and atmosphere. I’m going to be sharing this with my writing club!
Thank you! I am so glad that you like Last Tea Shop.
I'm (hopefully) pulling the final draft of an extended version together this coming weekend. I'll send copies to a few people for feedback before publishing. If you would like an early copy and can send a few sentences of feedback, DM me on Twitter and I'll send one your way.
I followed you on Twitter but I don't see the option to DM you? I wrote a full review of Classic Last Tea Shop on my blog a few days ago and would be happy to write another one (or just send private feedback; whichever you prefer) for the extended version if you could send it my way. Good luck with the finishing touches of the extended version! I can't wait to play.
That was wonderful to read. Thanks for taking the time to write your review.
I'm going to try to finish things up over the weekend. Once it's done, I'll message you over Twitter and share an advance copy. Thanks again for taking an interest in the tea shop. :)
The game has a great sense of atmosphere and a certain feel to it. It felt great to play and lingered with me for a while after. Beautifully laid as well!
Last Tea Shop is an atmospheric solo ttrpg about running a weird tea house.
The PDF is one page, and neatly organized. Everything is easy to read and has a consistent aesthetic, and there's even a tiny spot of art.
Last Tea Shop's writing is strong and atmospheric, and it's also kind of ethereal and comforting. The tea shop and its customers are weird and slightly tragic, and so are you, but this isn't framed as a horrible, permanent thing. Life is arduous and lonely, but also there's solace.
Mechanically, Last Tea Shop is pretty simple. You progress through a set number of days, periodically encountering and chatting with customers. You brew them tea while talking, which changes their mood, and eventually they chat some more and move on. At the end, a Veiled One arrives, and you decide how the story concludes.
I couldn't quite figure out how supplies restock (is it only through visitor gifts?) or how tracking measures of a supply work, but you can kind of handwave this. The game isn't about rigorous inventory management, and it seems fine to assume you just start with one of each supply.
As far as player resources, the game's rules are explained thoroughly and there's also a character sheet provided. The sheet is neatly organized and a little understated.
Overall, for players looking for cozy and well-made solo games, I think this is a stellar pick. There's notes of Spiritfarer, VA-11 Hall-A, and other games that are designed to feel intimate in scope in here, and Last Tea Shop executes on the style perfectly.
The only way to restock supplies is through visitor gifts. I'll try to figure out a way to explain this in the guide.
I am working on an zine-length version of tea shop, which includes rules for venturing away from the stall and foraging for supplies. I'll always keep the original as tea shop "classic", but the updated version will offer a deeper and more varied experience.
I put it aside a while, but I picked it back up a week ago and have been working on it each evening. Aiming to publish it before the end of March. Looks like it will be around 16 pages.
Hi, any news on the zine- version of the game? It is such a great game with a great atmosphere. I love playing it during my quiet time and would love to have a deeper version
I got close prior to Easter, but then life got in the way and I haven't had a chance to work on it. I'll try hard this weekend to wrap it up, but it still might still be another couple of weeks. Here's a sample spread showing how things are looking. Art by the amazing Stoneshore.
I really liked its simplicity but openness to deeper solo storytelling. Each visitor and moment feels like it can be a poignant encounter, or perhaps an inroad toward a latter story development.
I'm amazed how it was all fit into one page. A wonderful work.
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This is one of my favorite games now, and it made me really emotional by the end. It kind of gave me Spiritfarer vibes, which may have just been my playthrough. It's a gentle game, but deeply reflective and emotional. I especially loved the ties between each customer.
hi! I'm Jerry from Taiwan. I really like your Last Tea Shop and I do a translation to Mandarin. Here is the link and welcome to add download list. :)
Thanks again for this great solo journaling TTRPG.
A very nice example how simple mechanics and good premise can lead to some deep thinking. My mind immediately reacting to the prompts, the stories of the characters sprung up naturally.
Thanks for the game.
Still great to read your game. Tea is always a great way to talk about deep things, in-character or in-real-life. Thanks
(i shared your link in my last year's 21th newsletter focused on solo ttrpgs)
I love this so much! The first time I play it I write next person unravel the stories. In the end, when I read it to my partner, they loved how each person had a story continuing the last person.
I am inspired to create an animation based on my playthrough. Thank you for the game!
This was way too long on my to play list, somehow I never found the time to play and I regret playing it so late. This was such an easy one to play, as the questions formed an interesting story while answering all of them. Especially the connections between the visitors were so interesting to explore.
I had to translate a few words here and there as English is not my first language and this way I learned new words and new brews. I would recommend translating the supplies first, in case you do not know all of the words. It distracted a bit from the story to find the right translations for them, but on the other hand this gave some time to think about the brew and the visitor and maybe why they brought this kind of ingredient (looking at kawakawa leafs). It was quite funny as I only had visitors in the shop who either brought ingredients or had no side effects at all, this was so strange.
Will play again for sure and I am eager to try out the two player version as well. I need to see the other effects of the visitors that I did not meet.
Really liked to see so many different playthroughs. Read them after my play and enjoyed the different outcomes so much. This was especially interesting as I was not sure how long the entries for the visitors were supposed to be. I know you can always adapt and expand or shorten in solo plays, but I got some inspiration to keep the entries a bit shorter for my next play. Mine tended to be a bit long for my taste.
Thanks for the feedback and kind words. I am glad the game resonated with you. :)
Hello, I just wanted to ask something. So I know that under the licence I can print it and make money off the game. But here in Argentina, there are almost no solo RPGs. So with a local gaming shop we wanted to print the game, give classes on solo RPGs and sell it for the cheapest price possible. Not to make a quick buck, as we would make next to money(as we would sell it for literal pennies) but to spread the culture of indie and solo RPGs.
I was wondering if we had your approval to do that.
I am sorry for my slow reply. Please feel free to print and share for local sessions and classes. Let me know how it goes!
I spent some time with this last night, and I'm happy to say that it's the first solo RPG I've ever completed. Took me probably about 3 hours if we remove distractions from the equation, and I enjoyed every second of it. I'll admit to crying some happy tears near the end!
I will definitely be returning to check out the "full" version when I feel like sinking my mind into bittersweet coziness again. Thank you for your hard work!
I am so pleased. Thank you for writing and letting me know. Comments like this are why I make these games. :)
such a delightful game!! i found this game compelling and evocative to the extent that it felt like the world was unfolding in front of me. highly recommend for anyone looking to get into solo/journaling games
Thank you for the kind words. I'm so glad you enjoyed Last Tea Shop!
I love this so much, the vibe and game cycle feel like something I need in my most stressful times in college. I got inspired by your and Jack Harrison Work to make my own game, this is great and I really appreciate the spanish version
I am so pleased you like Last Tea Shop. Thank you for sharing your comment — it made my evening. :)
I finished the game! Since your work is basically what inspired me and gave a sort of template to experiment with, I want to show it to you. Let me know if you like it!
https://jules-ampere.itch.io/beast-at-heart
That's really cool! I look forward to having a proper look in the weekend. Thanks for sharing!
Thank you so much for adding spanish translation, it makes the things easier for me ^^
Hello! I have just taken a look at this and I was wondering if this game is based on the J.K. Klune book Under the Whispering Door. It is one of my fav books and I can see that the argument is pretty similar.
All the support!
Delta x
Thank you for your comment. I am so glad that enjoyed Last Tea Shop! I was not aware of Under the Whispering Door, but it looks really interesting.
It looks like I uploaded the first version of Last Tea Shop a couple of months before Under the Whispering Door was published— there must have been something in the air!
Hello, would you be interested in a translator to make a Spanish version? I want to play this with my girlfriend, so i will change the text to spanish so we can play it together, if you are interested i can send it to you once its done
I would be interested!
This sounds great. Do you have twitter? If so, DM me at @springvillager and we can have a chat. :)
perfect! :)
Welp, beat me to it xD
Can't wait to see your translation! :)
I just started getting into solo/journaling RPGs, and played this two days in a row, then bought the Last Tea Shop Expanded Edition. The game is a lot of fun, and so far, I've had a different experience each time.
This was my very first solo RPG and I had such a wonderful time! Thank you so much for writing and sharing it with us (and for the Spotify playlist!)--this is going to stay with me for a long while. <3
I am so glad you enjoyed this game. Comments like this are the reason why I share stuff like this. Delighted that you enjoy the playlist too!
Hi ! I really like the atmosphere of the game, the premise is very compelling. I'm also quite fascinated by the amount of lore that fits on a single page.
I wrote a quick French translation of the guide for my personal use ; looking for the words I need while playing breaks immersion, so I like to have everything on hand beforehand for journaling games. I wondered if you would be interested in the translated text (in which case, I'll clean things up, it's a little rough at the moment) and/or if I was allowed to share it with friends.
That's so cool! If you're happy to share the translation, let me know and I'll post it here.
Most of all, I'm pleased you like the game 🙏
Do you want just the text, or shall I try to mimic the layout as well (I'm not sure I have the right fonts and symbols on my system, but I can find lookalikes if needed) ? How can I send it to you
So far, the main issue with the translation was the handling of words that are gender neutral in English, but not in French, both in the ruleset (the occurrences of "visitor" for instance) and in the list of, well, visitors. So far, I defaulted to the masculine form in the rules, and indicated both forms in the visitors list, like you did with nun/monk, but I can change things.
Send me the text and I can do a layout. If it's okay with you, I'll check the final with both yourself and a French colleague.
If you have Twitter, DM https://twitter.com/springvillager and I'll send you my email address. :)
Unfortunately, I do not have Twitter. I do have a mastodon that I don't use all that much @filiaa@gamedevalliance.fr, if that can be of use.
Otherwise, I guess one of us can create a draft on itch.io and add the other as admin, and then we can destroy the project once it has passed its usefulness.
And of course, you can send it to someone for proofreading/a trusted opinion.
This was my first solo rpg experience. I was a little hesitant at first because creative writing has never been a strength of mine. By the time I got to the end, I was reluctant to finish because I was so immersed in my little shop. I happened upon this game by chance and I'm happy I did. Can't wait to play the expanded version.
I am so pleased you enjoyed it!
This is an absolutely wonderful game! I originally wanted to play the Completed version but I settled for this one and I’m glad I did! My playthrough of it was such an emotional rollercoaster and I loved every minute of it! I shared my experience on Tumblr as my first game played and hope I can play the expanded version in the future! Thank you for such an amazing game. It was heartwarming, a bit sad but definitely a game I will be recommending to those who need a solo game to play in the future!
That was really cool to read. Thank you for writing up your experience with Last Tea Shop and sharing.
This was my very first time playing a solo rpg game and I made a whole thing of it. Got my dice, a notebook, hot tea and some ambience music. Super recommend.
Meeting the first visitor is a little daunting. What do I ask? How do they answer? On the second visitor, I fell into the world and realized it was a writing exercise. So I gave myself over to the game.
And a terribly sad one followed. Of a messenger who failed to deliver her final message. A beekeeper who was an untimely victim of the following coup. A heartbroken librarian who followed his lover in death. Then the weary Sister who did her best to halt the coming days of darkness.
I acted a little selfishly to bring clarity to the mind of the diplomat, who had been a pawn in the grand scheme and lost their memory. It was awful to see the Hero finally arrive, defeated after losing her kingdom. In the end, it was the Veiled One who had been the puppet master. It was the necessary cycle, though it pained them to enact it. They drank their tea and left to begin it again.
(Immediately bought the complete game and will be playing friends this weekend).
Thank you for writing this. love the story you shared. Comments are like this are the reason I create games. I
Thank you so much for your support! 🙏
Thank you for creating something so unique and lasting!
The one page version of Last Tea Shop is one of the most affecting journaling games I've played. I bought the expanded version instantly.
Thank you, Paul. This comment, along the other feedback you've provided, means a tremendous amount to me. I've long been a fan of your games and I have learnt a lot from you over the years.
Hello, I made an account in order to post my comment about this game : ) It was sad, in a calming way. I accidentally created a love story between a tailor in a small town and an artist - a womanizer - who paints for the royalty. Both live in the same kingdom and met each other in the royal court upon the king's request for new clothes and a new portrait. When I asked the artist who would miss him, he admits there might be no one, but there's a person he hopes would grieve. He learns said person already died because I asked him how he knew the tailor who visited six days ago. He tells me how she taught him kindness, helping anyone who knocks on her door and how she's content despite living a simple life - unlike him who mingles with the nobles and would still feel lonely, with painting being the only way he would cope. His last work was a portrait of the tailor he was supposed to give on the evening of a ball. When he finishes his drink, he musters the courage to ask, "Do you know where souls go after this? There's an unfinished business I need to attend to." I told him all souls go to the same place.
And that he can meet her there if fate allows him to.
Thank you for making this. : )
Thank for for taking the time to share this. It made my day. I'm so glad this game resonated with you.
🙏 🍵 🌿
More people should share like this. :) <3
so, so fun to play! The conclusion was mind blowing haha and I never imagined that all guests of the tea house would have relationships which I didn’t image before the game :D.
There’s enough time for the characters to evolve without being too long and enough room for spontaneous plot twists. Love it!
Thanks so much! I'm glad you like it. :)
I really enjoyed this solo journaling game! The atmosphere was absolutely wonderful and I got really into creating backstories for my patrons through the shopkeeper’s questions. I love how the Veiled One is cast as neither sinister nor benign in the rules. The game is VERY fun when enjoyed for its own sake, but imo has an additional use as a series of writing exercises for characterization and atmosphere. I’m going to be sharing this with my writing club!
Thank you! I am so glad that you like Last Tea Shop.
I'm (hopefully) pulling the final draft of an extended version together this coming weekend. I'll send copies to a few people for feedback before publishing. If you would like an early copy and can send a few sentences of feedback, DM me on Twitter and I'll send one your way.
I followed you on Twitter but I don't see the option to DM you? I wrote a full review of Classic Last Tea Shop on my blog a few days ago and would be happy to write another one (or just send private feedback; whichever you prefer) for the extended version if you could send it my way. Good luck with the finishing touches of the extended version! I can't wait to play.
That was wonderful to read. Thanks for taking the time to write your review.
I'm going to try to finish things up over the weekend. Once it's done, I'll message you over Twitter and share an advance copy. Thanks again for taking an interest in the tea shop. :)
The game has a great sense of atmosphere and a certain feel to it. It felt great to play and lingered with me for a while after. Beautifully laid as well!
Thanks so much for these kind words I'm so glad you enjoyed your visit to the tea shop.
Last Tea Shop is an atmospheric solo ttrpg about running a weird tea house.
The PDF is one page, and neatly organized. Everything is easy to read and has a consistent aesthetic, and there's even a tiny spot of art.
Last Tea Shop's writing is strong and atmospheric, and it's also kind of ethereal and comforting. The tea shop and its customers are weird and slightly tragic, and so are you, but this isn't framed as a horrible, permanent thing. Life is arduous and lonely, but also there's solace.
Mechanically, Last Tea Shop is pretty simple. You progress through a set number of days, periodically encountering and chatting with customers. You brew them tea while talking, which changes their mood, and eventually they chat some more and move on. At the end, a Veiled One arrives, and you decide how the story concludes.
I couldn't quite figure out how supplies restock (is it only through visitor gifts?) or how tracking measures of a supply work, but you can kind of handwave this. The game isn't about rigorous inventory management, and it seems fine to assume you just start with one of each supply.
As far as player resources, the game's rules are explained thoroughly and there's also a character sheet provided. The sheet is neatly organized and a little understated.
Overall, for players looking for cozy and well-made solo games, I think this is a stellar pick. There's notes of Spiritfarer, VA-11 Hall-A, and other games that are designed to feel intimate in scope in here, and Last Tea Shop executes on the style perfectly.
Thanks for your thoughtful review!
The only way to restock supplies is through visitor gifts. I'll try to figure out a way to explain this in the guide.
I am working on an zine-length version of tea shop, which includes rules for venturing away from the stall and foraging for supplies. I'll always keep the original as tea shop "classic", but the updated version will offer a deeper and more varied experience.
Are you still working on the zine-length version? I'm really enjoying this game, I'd love to see more of it
I put it aside a while, but I picked it back up a week ago and have been working on it each evening. Aiming to publish it before the end of March. Looks like it will be around 16 pages.
Awesome! I'm looking forward to it!
Hi, any news on the zine- version of the game? It is such a great game with a great atmosphere. I love playing it during my quiet time and would love to have a deeper version
I got close prior to Easter, but then life got in the way and I haven't had a chance to work on it. I'll try hard this weekend to wrap it up, but it still might still be another couple of weeks. Here's a sample spread showing how things are looking. Art by the amazing Stoneshore.
I was wondering about the restocking as well!
I really liked its simplicity but openness to deeper solo storytelling. Each visitor and moment feels like it can be a poignant encounter, or perhaps an inroad toward a latter story development.
I'm amazed how it was all fit into one page. A wonderful work.
I'm so glad that last tea shop lands for you. Thanks for your thoughtful comment. :)
Thank you, this is a delightful and inspiring game.
I'm glad you like it. :)