In my campaign, refugees from a sieged mouse city wandered into the swamp and followd the crystal glow of the observatory until they found Daisy who offered them shelter from the storm. They learn of Bertram the eel and Daisy teaches them a recipe to make eel treats. A shady gerbil named Shade arrives in the woods nearby and tries to get the party to smuggle out some of the luna moth eggs from the cave. And I introduced a tinker mouse named Trace who is currently missing and the slippery chamber was once his workshop. Daisy would like to have him found and safely brought back for he is a friend and also maintains her telescope! A strange machine called a Harvester is running amok in the abandoned shop, and after a hard fight the party defeated it and found a strange green spell stone powering the invention. A clue to what happened to Trace. The campaign is ongoing!
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Love this little pamphlet so much. I've already run a fun game with this little setting and have ongoing stories with Daisy as a quest-giver.
I am so glad you like it. I am very fond of Daisy too and love to know that she appears in other peoples' games.
In my campaign, refugees from a sieged mouse city wandered into the swamp and followd the crystal glow of the observatory until they found Daisy who offered them shelter from the storm. They learn of Bertram the eel and Daisy teaches them a recipe to make eel treats. A shady gerbil named Shade arrives in the woods nearby and tries to get the party to smuggle out some of the luna moth eggs from the cave. And I introduced a tinker mouse named Trace who is currently missing and the slippery chamber was once his workshop. Daisy would like to have him found and safely brought back for he is a friend and also maintains her telescope! A strange machine called a Harvester is running amok in the abandoned shop, and after a hard fight the party defeated it and found a strange green spell stone powering the invention. A clue to what happened to Trace. The campaign is ongoing!